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Super smash bros 3ds download code bayonetta
Super smash bros 3ds download code bayonetta











super smash bros 3ds download code bayonetta

B-Air turned from Double Kick into a Sword Swipe Behind Link. Bomb Automatic Detonation Frames Increased Substantially: 220 => 600 Spin Attack Aerial Vertical Distance Increased. Spin Attack Uncharged Damage Increased Overall by 2% Spin Attack Uncharged Startup Frames Decreased: 8 => 6 All Boomerang Customs Startup Frames are Heavily Decreased. Gale Boomerang Startup Frames Heavily Decreased: 27 => 18 Hero's Bow Startup Frames Decreased: 18 => 14 D-Air Meteor Hitbox Removed, Replaced with Brawl Hitbox. D-Air Startup Frames Decreased: 14 => 12 U-Air Hitbox Y Position Moved Up by 0.5 Units F-Air Startup Frames Decreased: 14 => 12 U-Throw KBG Heavily Increased: 230 => 360 B-Throw KBG Heavily Increased: 110 => 180 U-Smash Startup Frames Decreased: 10 => 8 F-Smash Hit 1 Regains Melee/Brawl Hitbox. D-Tilt Startup Frames Decreased: 11 => 9

super smash bros 3ds download code bayonetta

U-Tilt Hitbox Y Position Moved Up by 0.5 Units. F-Tilt Attack Damage Decreased: 13% => 12% F-Tilt Startup Frames Decreased: 15 => 12 Dash Attack Startup Frames Decreased: 20 => 16 Aerial Lateral Speed Increased: 0.88 to 1.15 The Hyrule Hero has been introduced in this game as an already-decent character, but he can be improved further to make him even more viable than what he is currently: Thread is dead (for now) post on here/PM me on here if you have comments, questions, etc. This thread specifically will probabably not be updated much. Comment down below if you are interested. This is subject (or not) to change, so check up later on if you are interested.Īll team members must have the ability to test what they create (Hacked 3DS/N3DS, or whatever works.), and test master builds of the project. The only help we need ATM are people who are familiar with RAM Hacking/ARM Assembly. Musicians / Composers (For background music, stage music) People very familiar with AnimCMD and Moveset hacking 3D Graphic Designers (For character models, stages, etc.) 2D Graphic Designers (For backgrounds, sprites, and such.) Since this is such an ambitious project, I need to assemble a team of people who know and understand how Smash 4 hacking works. Sinon - Another main menu theme (Work in progress) How long do you think this will take?- A while, depending on how many people help. Will this exactly be like Melee?- I'll try to make is as close as possible, while keeping many aspects of Smash 4 in tact. More to come! (Post your ideas in the comments!) Omega Final Destination is Melee Final Destination! (Planned, I'm not sure if I can get this to work.) (Original models as a costume change, new textures, etc.) Melee and Smash 4 aesthetics combined seamlessly. (Yes, Wavedashing and Multishine included.) Gameplay that is close to melee, while still having things doable on the 3ds and wii u (like PM) Gameplay that is 1:1 to the original game. Progress is halted until after finals since pretty much everyone is busy. Week 1: For the first week, we have assembled most of out team, and have started developing characters, changing assets, changing music, and changing sounds.













Super smash bros 3ds download code bayonetta